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Ha! An IRB-based interactive adventure is actually really, really cool and clever. It never fails to amaze me how much Rubyists abuse metaprogramming and langauge quirks.

Somebody now shall goeth forth and implement Zork...




Thanks! I'm not the first to talk about using IRB for interactive fiction, but I think I might be the first to do so using nested defs. :) IRB-based Zork would be awesome! I hope someone does that.




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