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Popmotion – JavaScript animation, physics and input tracking (popmotion.io)
75 points by clessg on Oct 1, 2015 | hide | past | favorite | 13 comments



This is a fantastic homepage - straight to the point with simple demos. Great work.


Thanks man :) Was hoping it wasn't too ambiguous, good to get some feedback.


In your guide page, could you explain how to mimic the "physics" ball with the click on bounce and gravity?

I've been trying to use it but I'm stuck on binding the css to the event thanks


never mind, I read the physics guide aha


Been waiting for something like this, i.e. light-weight physics animations for ages. Similiar frameworks were bit too heavy weight for my purposes. Excited!


Could anyone contrast it with D3.js?


I've used this to plug into D3 setters before. It's more of an agnostic motion engine - primarily for DOM and SVG but you could use this easily with WebGL or Canvas using the custom `onUpdate` callbacks.


Hey does anyone know how this compares, or works with greensock?


Specifically: http://popmotion.io/guides/feature-comparison

Generally: I made this primarily for interfaces. Greensock has way more powerful sequencers for longer animations ie banners, but it comes with a cost (multiple plugins, large filesize). I am looking into sequencing but there's bigger fish to fry first.


I get animation glitches in Chrome but it works in Firefox.


Hey man - creator here. Could you elaborate on "animation glitches"? ie what are you trying to animate, what kind of glitches? I'll try and get to the bottom of this.


Works fine on Edge, but a bit laggy on Firefox.


Thanks for the feedback, any particular demos that are lagging for you? We'll look into it.




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