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The actual experience is way more compelling than the animated intro. Ditch the explanation (which isn't even worded very well) and bring users right into the experience.

If you want to have an animated intro, make it interact with your actual UI; introduce options, start playing immediately, show cues for discovering additional features.

Also, it doesn't feel natural to have to click the 'hamburger' icon on the top right, when the first introduction to the navigation is invoked automatically and spans the entire width. I keep going back to it to change settings and it's not intuitive.




Thanks for the feedback. The intro was thought as a way to onboard users that don't know much about MIDI (or MOD or NSF or VGM), but it can definitely be improved. I'll play around with a more integrated version as you suggest. :)

The reason why the menu is automatically shown is precisely to let the user know, on start, what options are hidden behind the hamburger menu. Do you mean the positioning is weird or that it shouldn't be shown automatically?


What about introducing users to specific qualities each track has in the player panel? "8 bit", "MIDI", etc. Get them into the content, and then answer their questions about what it is and why they should care.

I think showing the menu automatically is great, just that when I go to re-open it myself, the button at the top right does not feel natural. I know there was a panel there, so my natural tendency is to scroll or move the mouse cursor in search of it.

You've only got a few core features, so you've got more creativity available in how you present them: On desktop you could reveal the nav when the mouse cursor is in the top 100px, and on mobile show it when the user scrolls to the top. No clicks or taps necessary, because there's nothing that would conflict with that behavior. Consider something similar for the player/info panel at the bottom. When the user stops interacting for a second or two, slide the panels away and show only the visualizer.


Very helpful insight, thanks again mate.

Curiously, I don't normally click on the hamburger icon because hitting the ESC key also toggles the top menu, so I completely agree with you that it doesn't feel natural.

I've been tempted to put more information on the player panel but have forced myself not to do so to keep the UI as clean as possible (mainly thinking in mobile browsers). I guess I could put in some icons, though, that would give hints to user as to what's actually going on behind the scenes.




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