If anything it belongs in a class of "game" alongside things like D&D...it's a very minimal goal-oriented storytelling structure, albeit with one that leans heavy towards legal and procedural creativity.
I don't know if the current game is active, but it's certainly something that would be fun to try with a bunch of friends.
EDIT: forgot link (thanks an_ko)
There's also Dvorak http://www.dvorakgame.co.uk/index.php/Main_Page , a card game with a similar idea. It's also playable online, though players have to enforce the rules manually.
Edit: hmm, that website is a bit out-of-date though the mailing list addresses are current. If you want to see what a 22-year old Nomic Ruleset looks like: http://pastebin.com/jxxCiY2Y
There's no obligation to read the whole ruleset (or any of it) before joining - it's only so big because of that tendency to explicitly define things, but most of those things aren't really surprising, or you can look them up as needed.
Basically to join you should subscribe to the three 'main' mailing lists linked from the homepage (agora-business, agora-official, agora-discussion - I really need to add a way to subscribe to them all at once or otherwise merge them, but for now you have to do it individually) and send a message to agora-business saying you want to become a player.
(Until recently the ruleset history was being tracked in RCS - yes, really. I should try to convince the current rulekeepor to at least use Git...)
There's a link from agoranomic.org, but for the record, the agora-official archive can be found at:
(agora-official is for reports, agora-business is for taking game actions, and agora-discussion is for discussion.)
For the list of officers, search for [IADoP]; for the list of players, search for [Registrar]. I post as "omd".
Just for fun, another link that I should mention, since the one on agoranomic.org is out of date (again, I need to fix this): almost 3000 old judgements on rule interpretation, most of which are long obsolete due to the relevant rules being amended or repealed, but some of which serve as (non-binding) precedent -
> The longevity of nomic games can pose a serious problem, in that the rulesets can grow so complex that current players do not fully understand them and prospective players are deterred from joining.
In other words, much like modern law!
It would probably quickly break, but we can always put it back together again. Who knows, it might grow into something pretty cool.
Who's in? How would we architect such an organism?
• http://www.nomyx.net/ as mentioned in another comment by https://news.ycombinator.com/item?id=10057433 is a Haskell-based software implementation.
• In a previous HN submission of Nomic, talked about organising one over Github https://news.ycombinator.com/item?id=4890109 and some people played it that way https://news.ycombinator.com/item?id=4890944 though the repo has since disappeared…
Node.js game server with repo on github. When someone sends it a PR, players can post +1 or -1 to vote, with some threshold that makes it pass or fail. If the vote fails, the PR is rejected. If it passes, the server merges the PR, serialises the game state, reloads the program, loads the saved game state, and continues.
I notice you've set up new accounts for everything. I assume this is to not associate your real billing details with the game. But you also don't post your name or where you're from.. may I ask why?
The problem with re-deploying a vm from scratch is that the app would need some access to the vm host. Of course that is ripe for abuse.
A way around this is for the founder to keep control of the hardware, on a raspberry pi or something. Every once in a while, somebody "wins" the game and everyone else looses access to the system. The founder can then physically restart the game. New games can be coordinated on twitter, fb, or hn.
Very fun with the right crowd.
"(1) the enactment, repeal, or amendment of a mutable rule; (2) the enactment, repeal, or amendment of an amendment of a mutable rule;"
One of those is supposed to be "immutable". But maybe someone mutated it...
Logically, both rules and amendments to rules must be mutable in order for these rules to be required. If a rule or amendment were immutable, one would no longer require rules specifying how to amend them.
The Wikipedia page's links still seem to be fresh: https://en.wikipedia.org/wiki/Nomic
We played this as an essentially neverending drinking game... Not a special session of the junior senate.
A sample game. you will notice that even the people 'playing' the previous one have no idea in which state it was left.