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People are acting like the game wasn't able to be made. The issue is it was made but the sales didn't cover the costs.

"At first we could not believe that our “baby” was not more successful, in our emotions we started looking for explanations not related to the game. Maybe gamers are just spoilt brats, bashing on everything, maybe there is an oversaturation of indie market, maybe all the free-to-play games by big studios are giving players a false sense of value. How could less than $10 be to expensive for a beautiful game like Woolfe? How could this be our fault? "

"Of course none of the emotional excuses above are the reason of our mixed steam rating. We can only blame ourselves… "

It's good to see someone excepting the fact that their game just wasn't good enough. Also nice to hear someone admit what a cop out blaming customers or the market is.

Looking at some of the negative reviews on Steam, it's not a matter of entitled gamers (and gamers are the most self-entitled demographic in history...). Plenty of the negative reviews I've seen so far are long, and a prime criticism is the 2-hour gameplay time. A few also mention problems with bland gameplay. Everyone agrees that it's beautiful, but it doesn't matter how beautiful your game is if it's short with no replay and the gameplay isn't solid.

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