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Serious question: why not target a platform that's more similar to what Crash Bandicoot was built for, and then run it in some sort of Steam-compatible emulation layer[1]? This would have given you a potentially great game, and at least an MVP that you should sell and also show investors with a "imagine this with way better graphics!" pitch, instead of having great graphics without as much of a complete game, given limited time and resources.

1. I'm shooting from the hip, because I have zero game dev experience, and I know even know if this is possible, let alone whether it even makes sense (are 8-bit, etc. games more simple to build than those with modern graphics?).




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