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Good questions. It supports collada which is the default ascii format por scenes, i managed to export complex scenes with animation without problem but there are some cases that do not work.

Performance could be improved, im aiming more to flexibility but i managed to have hundreds of objects with independent materials at 60 fps. For mobile i want to create a lightweight rendering mode because the current one has too many cases to consider.

The next release will be focused in bugs, and the one afterward in performance.




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