| | Will We Soon Be Able to Generate Photo-Realistic Films on Demand? (strangecompany.org) |
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2 points by harperlee on Nov 10, 2017 | past
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| | Show HN: Raft Game, a Room-Scale VR Rafting Experiment (strangecompany.org) |
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1 point by thenomad on May 12, 2016 | past
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| | Show HN: DOTAView Virtual Reality Viewer for the HTC Vive (strangecompany.org) |
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1 point by thenomad on April 19, 2016 | past
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| | Video: Testing the Leap Motion ORION in VR (strangecompany.org) |
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3 points by thenomad on Feb 24, 2016 | past
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| | Movies Are Two Artforms, Not One (strangecompany.org) |
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1 point by thenomad on Feb 23, 2016 | past
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| | I tested out the new LEAP Motion Orion update (strangecompany.org) |
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9 points by thenomad on Feb 19, 2016 | past
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| | Recreating prerendered results with Unity game engine – research (strangecompany.org) |
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2 points by thenomad on Feb 11, 2016 | past
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| | Will we soon be able to generate photorealistic films on demand? (2015) (strangecompany.org) |
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1 point by thenomad on Feb 4, 2016 | past
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| | Will We Soon Generate Photo-Realistic Films on Demand? A Reality Check (strangecompany.org) |
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2 points by AndrewDucker on Aug 5, 2015 | past
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| | A Tool to Fight the Filter Bubble: Rando (strangecompany.org) |
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2 points by thenomad on Aug 3, 2015 | past
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| | Lessons Learned from My First Live-Action Short Film (After 18 Yrs of Animation) (strangecompany.org) |
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2 points by thenomad on July 22, 2015 | past
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| | Is Live-Action Film at a Tech Tipping Point? (strangecompany.org) |
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1 point by thenomad on July 15, 2015 | past
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| | An Overview of Robot Cameras in 2015 (strangecompany.org) |
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1 point by thenomad on July 14, 2015 | past | 1 comment
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| | Show HN: HOWTO: Demon Summoning (strangecompany.org) |
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2 points by thenomad on July 13, 2015 | past
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| | Why the Guy Who Coined “Machinima” Is Now Making Live-Action Films (strangecompany.org) |
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3 points by thenomad on July 9, 2015 | past
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| | Do Podcasts Beat Film, Games and Comics as a Storytelling Medium? (strangecompany.org) |
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1 point by thenomad on July 6, 2015 | past
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| | Could Machinima Bridge the Gap Between Games and Film? (2001) (strangecompany.org) |
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1 point by thenomad on June 24, 2015 | past
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| | Why Don't 3D Chatrooms Really Work? (2002) (strangecompany.org) |
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2 points by thenomad on May 28, 2015 | past
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| | How to Fight the Filter Bubble (strangecompany.org) |
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2 points by AndrewDucker on May 19, 2015 | past
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| | Could Indie Filmmakers Use Robots as Camerapeople? Maybe, Yes (strangecompany.org) |
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3 points by AndrewDucker on May 13, 2015 | past
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| | So How Do You Pronounce “R'lyeh”, Anyway? (strangecompany.org) |
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3 points by AndrewDucker on May 1, 2015 | past | 3 comments
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| | Is Gaming Culture Short-Changed by Current Intellectual Property Law? (strangecompany.org) |
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3 points by thenomad on April 29, 2015 | past
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| | What do YouTube's "Let's Play" Takedowns Mean For Machinima? (strangecompany.org) |
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33 points by thenomad on Dec 13, 2013 | past | 17 comments
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| | Why a Frozen Head Slows My Films Right Down (strangecompany.org) |
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83 points by thenomad on Nov 18, 2013 | past | 42 comments
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| | Animating 3D characters' faces with live puppetry (strangecompany.org) |
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1 point by thenomad on Nov 12, 2013 | past
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| | Game Development Has Quietly Democratised (strangecompany.org) |
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3 points by thenomad on Sept 25, 2013 | past
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| | 3 Terrible Truths About Motion Capture (strangecompany.org) |
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2 points by thenomad on Aug 2, 2013 | past
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| | Thoughts from a month with the Oculus Rift (strangecompany.org) |
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4 points by thenomad on July 24, 2013 | past
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