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[dupe] Swallowing the elephant (part 1) (pharr.org)
29 points by reedlaw 3 months ago | past | web | 3 comments
The story of ISPC: origins (part 1) (pharr.org)
36 points by jeffreyrogers 4 months ago | past | web | 9 comments
Physically Based Rendering, online (pharr.org)
2 points by stillmotion 4 months ago | past | web
Elegy for Larrabee: autovectorization is not a programming model (pharr.org)
2 points by fanf2 5 months ago | past | web
Goodbye to Twitter (and all that) (pharr.org)
4 points by dsr12 7 months ago | past | web
My adventures getting Disney’s Moana island scene to render well with Pbrt (pharr.org)
463 points by dsr12 7 months ago | past | web | 45 comments
Swallowing the elephant (part 1) (pharr.org)
1 point by zdw 7 months ago | past | web
Swallowing the elephant (part 1) (pharr.org)
2 points by akalin 7 months ago | past | web
The story of ispc (intel SPMD compiler for larrabee) (pharr.org)
2 points by blopeur 8 months ago | past | web
On to the Next Thing – Matt Pharr Joins Nvidia (pharr.org)
3 points by twtw 8 months ago | past | web
The story of ispc: origins (pharr.org)
1 point by edwintorok 9 months ago | past | web
The story of ispc: origins (part 1) (pharr.org)
3 points by pwg 9 months ago | past | web | 1 comment
The Story of ISPC: Intel SPMD Program Compiler (pharr.org)
160 points by noch 9 months ago | past | web | 5 comments
The story of the Intel ispc compiler (pharr.org)
4 points by atesti 9 months ago | past | web
The Story of ISPC (SPMD on SIMD) (pharr.org)
2 points by nosferalatu 10 months ago | past | web
The story of ispc: C's influence and implementing SPMD on SIMD (part 4) (pharr.org)
4 points by matt_d 10 months ago | past | web
The story of ispc: volta is born (part 2) (pharr.org)
34 points by matt_d 10 months ago | past | web | 3 comments
The story of ispc: Origins (pharr.org)
1 point by ingve 10 months ago | past | web
The story of ispc (pharr.org)
3 points by wcrichton 10 months ago | past | web
The story of ispc: Origins (part 1) (pharr.org)
10 points by jsheard 10 months ago | past | web | 1 comment
Rendering in camera space(ish), to avoid floating point precision problems (pharr.org)
1 point by fanf2 11 months ago | past | web
Rendering in Camera Space(ish) (pharr.org)
17 points by pablode 11 months ago | past | web
Goodbye to Twitter (and all that) (pharr.org)
1 point by bssrdf on Dec 29, 2017 | past | web

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