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Fixing the Internet for Games (gafferongames.com)
172 points by gafferongames 30 days ago | past | web | 92 comments
Introduction to Virtual Go (2013) (gafferongames.com)
2 points by TheHideout 5 months ago | past | web
Is it possible to make floating point calculations completely deterministic? (gafferongames.com)
2 points by fanf2 9 months ago | past | web
Is it possible to make floating point calculations completely deterministic? (gafferongames.com)
3 points by kibwen 9 months ago | past | web | 1 comment
How to integrate the equations of motion (gafferongames.com)
2 points by dmurthy 11 months ago | past | web
Snapshot Compression Advanced techniques for optimizing bandwidth (gafferongames.com)
2 points by toddgruben on Mar 14, 2018 | past | web
Snapshot Compression (Networked Physics) (gafferongames.com)
4 points by markdog12 on Feb 21, 2018 | past | web
A solution for enabling UDP in the web (gafferongames.com)
383 points by vvanders on Feb 27, 2017 | past | web | 180 comments
Virtual Connection over UDP (gafferongames.com)
1 point by jlturner on Dec 29, 2016 | past | web
Fix Your Timestep (gafferongames.com)
2 points by jjuhl on Dec 29, 2016 | past | web
UDP vs TCP (gafferongames.com)
453 points by colinprince on Dec 28, 2016 | past | web | 190 comments
Reliable Ordered Messages (gafferongames.com)
85 points by adamnemecek on Aug 13, 2016 | past | web | 28 comments
Reliable Ordered Messages (gafferongames.com)
1 point by yoha on Aug 12, 2016 | past | web
Fix Your Timestep (gafferongames.com)
2 points by ingve on July 25, 2016 | past | web
Launch of libyojimbo (gafferongames.com)
2 points by Tyr42 on July 24, 2016 | past | web
Building a Game Network Protocol (gafferongames.com)
2 points by hitr on July 23, 2016 | past | web
Gaffer on Games – Launch of libyojimbo (gafferongames.com)
1 point by rinesh on July 22, 2016 | past | web
Launch of libyojimbo (gafferongames.com)
3 points by synthmeat on July 22, 2016 | past | web
Launch of libyojimbo (gafferongames.com)
11 points by Impossible on July 21, 2016 | past | web
Libyojimbo: Library for creating secure client/server network protocols over UDP (gafferongames.com)
12 points by ludwig on July 21, 2016 | past | web | 1 comment
Building a Game Network Protocol: Reading and Writing Packets (gafferongames.com)
20 points by danso on July 7, 2016 | past | web | 5 comments
Report from DockerCon 2016 (gafferongames.com)
2 points by Impossible on June 21, 2016 | past | web
Building a Game Network Protocol (gafferongames.com)
2 points by synthmeat on May 11, 2016 | past | web
[dupe] What every programmer needs to know about game networking (gafferongames.com)
4 points by leventhan on Apr 29, 2016 | past | web
What every programmer needs to know about game networking (gafferongames.com)
3 points by adamnemecek on Apr 28, 2016 | past | web
Never trust the client (gafferongames.com)
360 points by netinstructions on Apr 27, 2016 | past | web | 152 comments
Never Trust the Client (gafferongames.com)
2 points by synthmeat on Apr 27, 2016 | past | web
Never Trust the Client (gafferongames.com)
2 points by Impossible on Apr 26, 2016 | past | web
Never Trust the Client (gafferongames.com)
1 point by saidajigumi on Apr 25, 2016 | past | web
Gaffer on Games – Building a Game Network Protocol (gafferongames.com)
1 point by rinesh on Apr 7, 2016 | past | web

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