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How to Start Learning Computer Graphics Programming (erkaman.github.io)
754 points by phodo 14 days ago | past | web | 120 comments
Interviewing for Your First Graphics Programmer Job: Common Interview Questions (erkaman.github.io)
3 points by ingve 10 months ago | past | web
Interviewing for Your First Job as a Graphics Programmer (erkaman.github.io)
1 point by adamnemecek 10 months ago | past | web
A list of questions common when interviewing for a job as a Graphics Programmer (erkaman.github.io)
16 points by erkaman 10 months ago | past | web | 3 comments
Show HN: An algorithm for smoothly filling holes in 3D meshes (erkaman.github.io)
104 points by erkaman 10 months ago | past | web | 18 comments
Show HN: I implemented seamless copy and paste of images, and wrote a tutorial (erkaman.github.io)
123 points by erkaman 11 months ago | past | web | 11 comments
A Simple, and Trivially Parallelizable Triangle Rasterization Approach (erkaman.github.io)
1 point by signa11 11 months ago | past | web
Simple Curve Fitting with the Gauss-Newton Algorithm (erkaman.github.io)
3 points by ingve on Nov 26, 2017 | past | web
Show HN: [WebGL Demo] Indirect Lighting Using Reflective Shadow Maps (erkaman.github.io)
6 points by erkaman on Apr 29, 2017 | past | web | 1 comment
I rendered shadows without shadow maps or shadow volumes [WebGL] (erkaman.github.io)
3 points by wunger on Mar 11, 2017 | past | web
Automatic UV Mapping Using Harmonic Mapping: A Tutorial and Introduction (erkaman.github.io)
3 points by erkaman on Dec 31, 2016 | past | web | 1 comment
Show HN: GPU-Accelerated Digit Recognition with WebGL (erkaman.github.io)
135 points by erkaman on Aug 17, 2016 | past | web | 57 comments
I Implemented GPU-Accelerated Digit Recognition with WebGL (erkaman.github.io)
7 points by erkaman on Aug 17, 2016 | past | web | 3 comments
Show HN: A simple infinite world in WebGL (erkaman.github.io)
181 points by erkaman on July 28, 2016 | past | web | 56 comments
Implementing Run-length encoding in CUDA (erkaman.github.io)
2 points by erkaman on June 26, 2016 | past | web | 1 comment
Making Faster Fragment Shaders by Using Tessellation Shaders (erkaman.github.io)
5 points by erkaman on June 20, 2016 | past | web

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