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I'm donating $150/month to the musl libc project (andrewkelley.me)
115 points by ryanworl 21 days ago | past | web | 12 comments
Statically Recompiling NES Games into Native Executables with LLVM and Go (andrewkelley.me)
2 points by KennyCason 5 months ago | past | web
Using Zig to Provide Stack Traces on Kernel Panic for a Bare Bones OS (andrewkelley.me)
136 points by andreaorru 7 months ago | past | web | 42 comments
String Matching Based on Compile Time Perfect Hashing in Zig (andrewkelley.me)
84 points by luu 7 months ago | past | web | 4 comments
A Better Way to Implement Bit Fields (andrewkelley.me)
159 points by luu 8 months ago | past | web | 33 comments
String Matching Based on Compile Time Perfect Hashing in Zig (andrewkelley.me)
5 points by AndyKelley 10 months ago | past | web
I Quit My Job to Live on Donations to Zig (andrewkelley.me)
399 points by AndyKelley on June 7, 2018 | past | web | 236 comments
Zig: January 2018 in Review (andrewkelley.me)
3 points by jfo on Feb 11, 2018 | past | web
Unsafe Zig Is Safer Than Unsafe Rust (andrewkelley.me)
112 points by jfo on Jan 24, 2018 | past | web | 102 comments
Zig: December 2017 in Review (andrewkelley.me)
1 point by luu on Jan 4, 2018 | past | web
Zig: December 2017 in Review (andrewkelley.me)
3 points by AndyKelley on Jan 3, 2018 | past | web
Statically Recompiling NES Games into Native Executables with LLVM and Go (andrewkelley.me)
2 points by grey-area on Sept 15, 2017 | past | web
Statically Recompiling NES Games into Native Executables with LLVM and Go (2013) (andrewkelley.me)
265 points by wooby on Sept 15, 2017 | past | web | 44 comments
Statically Recompiling NES Games into Native Executables with LLVM and Go (andrewkelley.me)
3 points by licorna on Aug 21, 2017 | past | web
Compile-Time Evaluation in the Zig System Programming Language (andrewkelley.me)
105 points by ant6n on Mar 1, 2017 | past | web | 55 comments
Compile-Time evaluation in the Zig Language (a C replacement) (andrewkelley.me)
5 points by ant6n on Feb 27, 2017 | past | web
A Better Way to Implement Bit-Fields (andrewkelley.me)
3 points by AndyKelley on Feb 17, 2017 | past | web
Zig: Already More Knowable Than C (andrewkelley.me)
10 points by AndyKelley on Feb 14, 2017 | past | web
Zig Programming Language Blurs the Line Between Compile-Time and Run-Time (andrewkelley.me)
2 points by adamnemecek on Jan 31, 2017 | past | web
Zig Programming Language Blurs the Line Between Compile-Time and Run-Time (andrewkelley.me)
2 points by AndreyKarpov on Jan 31, 2017 | past | web | 1 comment
Zig Programming Language Blurs the Line Between Compile-Time and Run-Time (andrewkelley.me)
4 points by AndyKelley on Jan 30, 2017 | past | web | 2 comments
JavaScript Callbacks Are Pretty Okay (andrewkelley.me)
2 points by z3t4 on Nov 10, 2016 | past | web
Statically Recompiling NES Games into Native Executables with LLVM and Go (2013) (andrewkelley.me)
356 points by dcschelt on Mar 18, 2016 | past | web | 64 comments
Introduction to the Zig Programming Language (andrewkelley.me)
98 points by AndyKelley on Feb 8, 2016 | past | web | 44 comments
JavaScript Callbacks Are Pretty Okay (andrewkelley.me)
1 point by ash on Apr 1, 2015 | past | web
Dirty Assembly Tricks in NES Assembly (2013) (andrewkelley.me)
113 points by valarauca1 on Oct 3, 2014 | past | web | 26 comments
Statically Recompiling NES Games into Native Executables with LLVM and Go (andrewkelley.me)
2 points by dlsym on May 2, 2014 | past | web
My Quest to Build the Ultimate Music Player (andrewkelley.me)
370 points by AndyKelley on Apr 22, 2014 | past | web | 152 comments
Do not use bodyParser with Express.js (andrewkelley.me)
9 points by AdrianRossouw on Sept 6, 2013 | past | web | 1 comment
Callbacks are Pretty Okay (andrewkelley.me)
155 points by AndyKelley on Aug 17, 2013 | past | web | 159 comments

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