1. | | Kenney.nl: Free Game Assets (kenney.nl) |
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621 points by memalign 61 days ago | 50 comments
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2. | | Shaping ligatures in monospace fonts (joshleeb.com) |
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84 points by todsacerdoti 64 days ago | 30 comments
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3. | | Sub-pixel distance transform (acko.net) |
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196 points by signa11 on July 21, 2023 | 31 comments
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4. | | How to draw an outline in a video game (ameye.dev) |
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555 points by alexanderameye 69 days ago | 70 comments
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5. | | Classic 3D videogame shadow techniques (30fps.net) |
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348 points by ibobev 4 months ago | 69 comments
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6. | | The best darn grid shader yet (2023) (bgolus.medium.com) |
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216 points by eliasylonen 4 months ago | 23 comments
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7. | | Tcl the Misunderstood (2006) (antirez.com) |
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135 points by drudru 5 months ago | 67 comments
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8. | | Boris Vallejo and the pixel art of the demoscene (marincomics.com) |
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495 points by blakespot 5 months ago | 118 comments
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9. | | Compiling to Assembly from Scratch (keleshev.com) |
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133 points by AlexeyBrin 5 months ago | 49 comments
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10. | | Font with Built-In Syntax Highlighting (glyphdrawing.club) |
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665 points by microflash 7 months ago | 137 comments
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11. | | Real-time audio programming 101: time waits for nothing (2011) (rossbencina.com) |
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236 points by ssfrr 8 months ago | 121 comments
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12. | | Beating NumPy matrix multiplication in 150 lines of C (salykova.github.io) |
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392 points by p1esk 8 months ago | 81 comments
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13. | | Text for Proofing Fonts (2020) (typography.com) |
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79 points by ColinWright 8 months ago | 7 comments
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14. | | Ask HN: Create audio software akin to physics engines? |
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104 points by max_ 8 months ago | 53 comments
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15. | | Serious Sam handled massive amounts of enemies on 56k modem connections (staniks.github.io) |
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412 points by sklopec 9 months ago | 165 comments
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16. | | The GJK Algorithm: A weird and beautiful way to do a simple thing (computerwebsite.net) |
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645 points by arithmoquine 9 months ago | 60 comments
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17. | | 3D Math Primer for Graphics and Game Development (2011) (gamemath.com) |
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131 points by wsc981 9 months ago | 44 comments
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18. | | Voxel Displacement Renderer – Modernizing the Retro 3D Aesthetic (danielschroeder.me) |
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438 points by huhtenberg 9 months ago | 73 comments
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19. | | Nerdy internals of an Apple text editor (papereditor.app) |
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459 points by papereditor on March 5, 2024 | 74 comments
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20. | | How the GNU coreutils are tested (2017) (pixelbeat.org) |
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100 points by PaulHoule on Feb 21, 2024 | 15 comments
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21. | | Variable Fonts (v-fonts.com) |
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233 points by cellis on Jan 28, 2024 | 47 comments
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22. | | Two classic radiosity books now free (realtimerendering.com) |
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78 points by ingve on Jan 6, 2024 | 12 comments
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23. | | Writing a TrueType font renderer (axleos.com) |
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317 points by codyd51 on Jan 1, 2024 | 83 comments
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24. | | User Interface Typography (imperavi.com) |
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173 points by marban on Dec 7, 2023 | 44 comments
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25. | | Basics of Compiler Design (archive.org) |
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21 points by trealira on Dec 10, 2023 | 1 comment
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26. | | Text Editor Data Structures: Rethinking Undo (cdacamar.github.io) |
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216 points by starfreakclone on Dec 11, 2023 | 81 comments
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27. | | Making a font (kokorobot.ca) |
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352 points by todsacerdoti on Nov 26, 2023 | 25 comments
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28. | | Monaspace (githubnext.com) |
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651 points by davidbarker on Nov 9, 2023 | 199 comments
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29. | | A gentle introduction to static analyzers for C (nrk.neocities.org) |
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112 points by signa11 on Sept 27, 2023 | 49 comments
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30. | | How should I read type system notation? (langdev.stackexchange.com) |
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349 points by mpweiher on Aug 15, 2023 | 92 comments
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