Hacker News new | past | comments | ask | show | jobs | submit login

Interesting how constrained the view frustum is, with the top down view. I wonder how many voxels the rendering engine can handle.



3,145,728

"Yes, actually there aren't so many voxels to take care of. It depends on the world size of course, but at 256x256x48, that's similar to managing a 3k x 1k 2d map in the same way."

http://www.lexaloffle.com/bbs/?tid=201


or… 1,048,576

as on the same page he also says:

"Everything in the game is displayed in a virtual 128x128x64 voxel display, including the menus and player inventory"


A constrained view frustrum might be a deliberate game choice.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: