If you read this it's probably because the world has rebooted. I don't know how but you arrived here. I'm sorry you cannot enjoy this little game but you will be able to in the not too distant future. Browsers will become incredibly better. Just before the world turns into chaos due to Nutella production shortages. Scientists will realise too late that Nutella was to humans what pollen is to bees. Don't believe the hype, the end didn't (or won't) happen because the 'left-pad' package got removed from NPM. Good luck.
Thanks, I know it's the risk, but this is why it will always be free and ad-free on GitHub. Like 2048.
On Android + Chrome, a banner will popup to install it as PWA on your phone and you won't see the difference. I believe you are on iOS? I wish Safari iOS was better at following the new web feature (like WebRTC...)
Brave is based on Chromium. With a bit of chance, the service worker should be working as fine. That mean even offline you can access the page (by going to the URL as usual).
But I know, the UX sucks to access such a silly game :(
Solved the first puzzle on "easy" in 53 attempts.
The first 20 attempts were me figuring out that the 4 dots beneath each try are not in the same order as I drew the pattern, so I can't directly deduce if a single dot is correct or not.
Then it took me another ~8 attempts to find the four correct dots and then a very long time to get the order right.
Fun game, interesting idea and nicely done! I'll probably play a few more rounds when I get home.
I found the display of previous attempts a little hard to decipher (1-2-3-4 labelling would be much easier to parse, for me), but other than that great fun, and exceptionally polished presentation!
Conceptually i kept applying direction to success/failure. Eg, if one of them was correct, i kept fighting the assertion of the direction being correct, ie if 3 was correct i kept thinking 2 was related to 3's "correctness".
I imagine 1-2-3-4 would help my confusion a bit. It's weird though, i know it doesn't work that way, but i kept thinking that.
I know... it was tricky to make Flexbox working everywhere. I ended up setting this property to make Safari looking fine. But you make me realise that it uglify everything on Firefox... I hope to find a good fix
A very fun game, it feels like a more "computationally intense" minesweeper, though I guess I compare everything to minesweeper[1][2]!
It seems the optimal strategy is to initially try to ferret out which dots are in the solution set and which are not in the solution set via broad non-overlapping sweeps followed by slight pattern deviations to determine membership of particular dots. Depending on luck and your errors, this might take a half dozen moves, it might take two dozen.
Once you know which dots are in the solution set and which are outside, I find it takes less than 5 additional moves to determine order. For this part, a pencil and paper for tracking the elimination of certain dots from certain orders made this phase consistently quick.
Is very fun, I was ultimately able to beat the medium difficulty setting in an average of 15 attempts per game.
I saw this game (Mastermind or originally called Moo or Bulls and Cows) in an article in Software Practice and Experience[1] in the 70's. A couple of years later I saw a very clear explanation of how to write an effective software opponent, written by Knuth[2]. It was a lot of fun to implement back in those days (first in Fortran and then in Pascal). I recommend the easy paper by Knuth.
It's surprising how effective Knuth's algorithm is. If I recall 4 or 5 guesses to solve 4 digit mastermind.
[1] Computer Recreations, Software – Practice & Experience 1.2, 201-204 (Apr-Jun 1971)
[2] D.E. Knuth, The Computer as Master Mind, J. Recreational Mathematics Vol. 9 (1976/7)
This is harder than Mastermind because you're not allowed to repeat colours/numbers in your entries.
Interestingly, I find I'm using some similar logic to what I use playing Minesweeper. "Three of this quartet are in the pattern, one of this quartet is in the pattern, they overlap in two places, therefore the two non-overlapped points in the three-scoring quartet must be in the pattern."
First try took 19 attempts, second try took 13 and I think I can do better.
Pretty neat. Is there some kind of "strategy guide" for mastermind-like games? I feel that I'm operating at close-to-brute-force levels (I spent 22 attempts at a 4-lock) and I'd love to get better
If we assume that you don't know the number of points in use on a phone you're trying to unlock, the consensus seems to be there are in the region of 390,000 distinct patterns. One correspondent doubled that.
In the case where you know the pattern has 4 points, the number of valid permutations was calculated to be 1624. Your 22 attempt crack is well short of that figure so I think you are being harsh on yourself by implying you basically just got lucky. You're good at this!
I wrote a program and I'm getting sub 6 for every easy game.
Think of the board as a grid of numbers.
0 1 2
3 4 5
6 7 8
Then an L shaped pattern would be the string 0367.
The main idea is that you first build a list of every possible combination of legal moves. Then you take a random guess from that list and you will get back the number of white and black dots.
Now, since you know your random guess and the right answer produces X white dots and Y black dots, you can remove from the list of possible combinations every combination that has:
dots(myGuess, combinations[i]) != (X, Y)
you can keep taking random guesses from this list and filtering after each attempt until you get the right answer, I'm not sure of the math but I think worst case It'll be 6-7 moves to find the right answer.
Reminds me of a program I had to write earlier in school to implement an AI that would create hangman puzzles and then cheat on them by lying to the person playing, but in a way that they wouldn't contradict themselves and would have a valid word that matches what they've said so far.
Great time waster, worth making lots of guesses just to see the performance reports. My first go took 65 guesses which included working out the use of the 4 dots, the game appreciated my determination. my second go was 3 guesses but I admit I got very lucky there.
It's interesting how straight forward the game becomes after you recognize the pattern. Fortunately android lock screens don't inform the users about how many correct points they choose in the pattern!
<!--[if lte IE 6]>
If you read this it's probably because the world has rebooted. I don't know how but you arrived here. I'm sorry you cannot enjoy this little game but you will be able to in the not too distant future. Browsers will become incredibly better. Just before the world turns into chaos due to Nutella production shortages. Scientists will realise too late that Nutella was to humans what pollen is to bees. Don't believe the hype, the end didn't (or won't) happen because the 'left-pad' package got removed from NPM. Good luck.