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I only have a GearVR, but I can tell you that the novelty has worn off for me. I still want to play it, but I rarely get around to it anymore.



I have a Gear VR as well, and wrote up my experiences with it here: https://jasonlefkowitz.net/2015/12/gear-vr-the-future-is-not...

Mine's on the shelf now too, for a couple of reasons. First, there wasn't a whole lot of good VR content available at launch, and even now around nine months later there still isn't. Second, I found it the only experience where the device really provided a knockout experience was when viewing panoramic photos -- games had to be simple and cartoon-ey to work with the limited horsepower and control options available, and it didn't have enough resolution to display 360-degree video in a convincingly immersive fashion.

(I chalked the latter limitation up to the fact that the Gear VR is driven by a cellphone, but from what I've heard Vive and Rift aren't great on this front either, which legitimately surprised me.)


Your experience mirrors several other peoples' "the only experience where the device really provided a knockout experience was when viewing panoramic photos"

I believe that this feature alone is enough to provide a "killer feature", I'm trying to work on it but I don't think I will get there as a side project :( (I did apply twice to Y Combinator and other incubators, no luck)


Same here. Only a Gear VR, and it's mostly on the shelf. My usage habits with it mimicked my usage habits of a a single video game - get excited and play it a bunch at first, but then lose interest.




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