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This is actually, a pretty big step forward in my opinion. It makes it feel, for the first time (to me at least), that the company is replying to the feedback of the customers. They know that people want to mod it, and rather than force them to use arcane methods to hack the current controller into their desired one, they can simply alter it digitally.

As an aside, I'd love to see a full-metal case for it, only using plastic when needed (the buttons and touchpads?)




Valve actually said they would open the design right when they disclosed the controller project so it was kind of expected.


$Companies have a tendency to say what will get them the sale, or even include features initially... and then fail to come through with their promises.

So it is a breath of fresh air to see this happen.


Call me crazy but I can't help but think that the large majority of Valve's customers don't care whether the design is open or not.


They probably don't, but they probably had some people internally pushing for this, and seeing how it likely wouldn't cost them much but had the potential to generate a lot of good will and potentially increase demand for their product. Why would they not do it?


Not that it's much of hinderance these days but it will make the knock-offs easier and quicker to produce, and of a higher quality. I know the controllers are assembled in the US[1], don't know if the injection molding is too.

[1] https://www.youtube.com/watch?v=uCgnWqoP4MM


Maybe they don't, but its a huge win for some groups and tends to generate goodwill and news / hype if anyone does anything halfway interesting with it. Valve relies on user trust, there isn't much stopping anyone from using another distribution platform; people have to go out of their way to install steam instead of using the Windows store. Being the 'good guys' is a big part of their business model. I dont want ubisoft managing my DRM.

Also, Valve's highest grossing games are all originally user modifications.




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